Catching up on last week's work before I work on a final design. Two out of four ideas:
With the first sketch, I thought about making a creature that was more like a predator than a flying-woman thing—looked at and considered adding elements from vulture anatomy, pterodactyls, etc. Also made it blind and four-legged so the idea is it hunts by smell instead of sight (and on the ground versus from the air), and the wings have a skin webbing on the inside of the elbow joint meant for gliding, not flying.
The second sketch was done with the intent of making a mysterious old woman of a character, except that her face and body would be covered by her wings like a cloak and create an interesting reveal later. Maybe she could be a seer or an oracle or something, like the augurs in Roman religion that watched the movements of birds for signs and omens of future events.
Sooo... yeah. Any advice on what direction(s) I should take...?
I know somebody in the class already designed some harpies, but this is what I wanted to work on last week so I'm sticking to it. I'll post more when I finish the sketches, hopefully later tonight.
Thursday, June 28, 2012
Sunday, June 24, 2012
Hydra
Hydra Design - the Hydra lives in a swamp and regrows heads so I figured it could be a sort of aquatic plant monster.
Friday, June 22, 2012
Thursday, June 14, 2012
Barret Final
Notes? I probably won't have time to change much, if anything, before class Sunday but the green jacket / green shirt is bugging me a little. I worry his actual outfit is kind of boring, but also worry that doing too much to it will make the overall character too busy. Might just noodle with some textures / splatter brushes to rough up what's there a little more.
Yuffie final brainstorm
Starting almost from the ground up with Yuffie for the homework this week. Thought a little more about what Carlo said on thinking about the purpose of the character and so this is the rough direction I'm taking. Left a blindfold on the fullbody version like in his critique to see what it would look like.
So yeah, I don't know if this rough is a start in the right direction or just a horrible flop. Thoughts?
EDIT 2: Took your advice in my second clean-up, Sam. Thanks for the pointers! Looking at those Dr. Doom drawings definitely helped with the hood piece.
For some reason the lines in my last clean-up were all blurry and crappy, so I went back and sharpened those up as well as added some detail (hood clasp, ripped scarf pieces, etc). Gonna do coloring later since I have to be up early tomorrow, ugh. I'm thinking about either a dominant red or dark-blue color scheme for her.
Tuesday, June 12, 2012
Barret Redesign
This is my first post from Japan. It's a rough redesign of Barret. As you can see it is largely inspired by Sam's ;) Still need to work on his costume and weaponry since it's still pretty much vanilla at this point.
Sunday, June 10, 2012
Saturday, June 9, 2012
Yuffie redesign v3
I'm still liking the first design the best, but maybe that's just me getting all attached to my first attempt or something silly like that.
Friday, June 8, 2012
Tifa Redesign
preliminary Tifa redesign (haven't figured out exactly what's going on with that glove of hers) with some color slapped on... any thoughts?
Thursday, June 7, 2012
Yuffie redesign v2
The second line art sketch for Yuffie.
I don't really like this one as much as the first... I feel like it's still lacking. I spent a little more time developing her props rather than her outfit here.
Yuffie redesign v1
Finished line sketch of my first Yuffie redesign!
I think I like it, but I'm also afraid I might be starting to get into the too busy/too much detail realm of steampunk fashion... thoughts?
I think I like it, but I'm also afraid I might be starting to get into the too busy/too much detail realm of steampunk fashion... thoughts?
Yuffie redesign (costume ideas)
Wow look I'm making a post, you guys! ... at 2AM.
I know I sent the torso pieces out in an email earlier today, but this is what I have posted on the Character Design 2 blog right now. I was working on an eyepiece idea and some practice poses, so I threw those in. Gonna start on actual full-body sketches tomorrow.
Also, thanks for the feedback! I am happy to say that I am NOT adopting AJ's 16-hour work day—I value my sleep too much for that. And yes, I was a little worried that steampunk would be detailed, but I've got a handful of nice references that don't seem to be too intimidating... I wanted to really push myself and do something fun and interesting, and so far I've had a blast researching and working on this project.
And (taking a leaf out of Sam's book) this is what I'm working with:
I know I sent the torso pieces out in an email earlier today, but this is what I have posted on the Character Design 2 blog right now. I was working on an eyepiece idea and some practice poses, so I threw those in. Gonna start on actual full-body sketches tomorrow.
Also, thanks for the feedback! I am happy to say that I am NOT adopting AJ's 16-hour work day—I value my sleep too much for that. And yes, I was a little worried that steampunk would be detailed, but I've got a handful of nice references that don't seem to be too intimidating... I wanted to really push myself and do something fun and interesting, and so far I've had a blast researching and working on this project.
And (taking a leaf out of Sam's book) this is what I'm working with:
Wednesday, June 6, 2012
Cloud Reboot
Just read what Sam wrote (excellent comment btw) as I was about to take this drawing further. Scratch that idea now...I'll have to erase the Square/Enix Cloud from my memory, and give him a complete overhaul.
Tuesday, June 5, 2012
FF VII : Cloud Sketch
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